“Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends...”
In the twelve years since the Invasion, the giants have proven to be tyrannical overlords, sending out mobs of greenskins to do their bidding. This has led to Orc Warlords setting up petty baronies, terrorizing any remaining peasants, pillaging their small territories, and fighting off the few mercenary bands sent from Sterich and Gran March. The wood elves of the Oytwood and Dim Forest are on increasingly unfriendly terms. There are rumours that old Owen I intends to move his court to Hochoch, and recently his heir, Count Hustin, who vanished in 587 CY, was recently revealed by divination to be alive and “amid the sky.” This once great land is now in turmoil, divided by race and religion. There is a general tendency among ordinary folk to hold to what one has, to trust one's family and long-time friends and few others. It is truly a time for heroes, the time to free the people of Geoff from their servitude to the giantish tyrants has come!
The land of Geoff is utterly devastated. Its villages are ghost towns, and armies of orcs and giants of all varieties have inhabited the cities, taking as slaves those humans they did not kill or eat. Few buildings have escaped ruin, and the land’s forests are being harvested for unknown purposes. Nearly everything that once was Geoff has been erased. The giants hold all land from the Crystalmist Mountains in all directions but east, where the Realstream, Dim Forest, Oytwood, and Stark Mounds demarcate a chaotic, violent border with the Gran March.
Game System: Warhammer Fantasy Roleplay
Date: 596 CY
Location: Geoff, World of Greyhawk
A World of Wonder & Intrigue